AI Insights · Timothy · April 2022
Performance of Top 5 Geolocation Games on Unified Platform in South America for Q1 2022
In Q1 2022, geolocation games like Pokémon GO and Jurassic World Alive saw varied performance in South America. Pokémon GO led in revenue and active users, while other titles showed mixed trends.
In the first quarter of 2022, the top 5 geolocation games on a unified platform in South America exhibited diverse performance metrics. This analysis, powered by Sensor Tower data, provides a detailed look at the trends in weekly downloads, revenue, and active users for these popular titles.
Pokémon GO from Niantic, Inc. maintained a strong presence in the region. The game experienced significant fluctuations in weekly revenue, peaking at approximately $204K in the week of February 21. Weekly downloads showed a gradual decline, starting at 167K in late December and dropping to around 98K by the end of March. Meanwhile, weekly active users hovered around 8M at the start of the quarter, dipping slightly before stabilizing at around 7.1M by the end of the period.
Jurassic World Alive, published by Jam City, Inc., saw steady revenue with minor fluctuations, reaching just over $5K in the final week of March. Weekly downloads varied, peaking at 17.5K in early March before falling to 8.6K by the end of the quarter. Active users started at 41.6K and showed a slight increase to 51K in early March, eventually settling at around 38K by the end of March.
Tamadog - Puppy Pet Dog Games by Akita Limited Liability Company had a relatively stable performance. Weekly revenue hovered around the $2.5K mark, with a minor peak at $3K in early January. Downloads saw a modest increase from 271 in late December to 600 by mid-March. Active users started at 15.9K and showed a gradual decline to around 12.4K by the end of the quarter.
Five Nights at Freddy's AR from Illumix, Inc. experienced a decrease in both revenue and active users. Weekly revenue dropped from $2.4K in late December to just over $500 by mid-March. Downloads also saw a decline from 93K to 38K over the same period. Active users mirrored this trend, starting at 294K and decreasing to 176K by the end of March.
Ingress Prime, another title from Niantic, Inc., had the lowest performance among the top 5. Weekly revenue reached a peak of $3.1K in late January but generally remained below $1.5K for most of the quarter. Downloads were minimal, peaking at just 58 in mid-March. Active users started at 153 and declined to 81 by the end of March.
For more detailed insights and data, visit Sensor Tower.